Doom Eternal hands-on: It’s more, more, more—and maybe just a little bit less, too

The portals open, the metal music starts, and the chainsaw revs up. There's something about that moment that, repeated as many times as it was throughout Doom (2016), never got old for me. But Doom Eternal is coming from the point of view that this setup did, in fact, get old, and the way to keep it fresh is to add a lot of new stuff. So much new stuff.

Publisher Bethesda Softworks hosted a 3-hour preview of Doom Eternal for press in Los Angeles this week. I came into the event right off my first playthrough of its immediate predecessor on Nightmare difficulty (I did better than I feared, though I still died a lot!) and amped up by watching an entertaining live speedrun at Awesome Games Done Quick earlier this month. I was ultra-eager to get a taste of the sequel to one of my favorite shooters in years.

I was pleased to find that the frenetic, in-your-face, always-moving combat of the 2016 reboot was still here in full force, as was the tendency of the music to amp up as enemy portals appear in your immediate surroundings. I was surprised, though, to find that much of the pacing and narrative of Doom (2016) have been dropped in the name of pure, video game-y carnage.

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https://arstechnica.com/?p=1647485

Source: Ars Technica

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